﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Security ;
namespace Lxzhu.OpenGL
{
    /// <summary>
    /// all Wgl functions are here
    /// </summary>
    public partial class WinGl
    {
        private const string GlDll = "opengl32.dll";
        private const CallingConvention GlCalling = CallingConvention.Cdecl;
        [DllImport(GlDll,CallingConvention=GlCalling),SuppressUnmanagedCodeSecurity]
        public static extern IntPtr wglGetProcAddress(string name);
    }
}
